Use blast sparingly, it generates a ridiculous amount of threat, but is great for a finisher both to burst runners down and to proc your spirit tap regen. You can use rank1 to quickly stack shadow weaving at little mana cost, then go to max rank at 4-5 stacks. In regards to rotation, in groups you'll wanna start generally with SW:P, and start flaying your target. The points in the second row of Disc are fairly interchangeable, but the threat reduction helps massively in groups, not only in preventing you from pulling aggro and dying, but also it lets you start your damage sooner, and sustain it for longer, before you have to back off/slow down due to threat. Lastly, for pure raid/dungeon dps (also works for solo farming) you'll want something sorta like this for your talents. So if you've got the mana pool and regen stats to get off an extra 2-3 flay casts, you'll do more damage overall opposed to having an extra 100 shadow damage. Over a long fight, you're actually better off with regen/sustain trinkets like 2x Mindtap Talisman, or Mindtap + Burst of Knowledge, than with pure damage trinkets like Briarwood Reed or Talisman of Ephemeral Power.Īside from Shadow Word: Pain, the spell damage coefficients on our spells are pretty bad. Around ~200 is good, more is always better.īUT! Damage isn't everything, especially when it comes to certain pieces, most notably trinkets. You're definitely going to want a solid amount of +DMG as well, whether that be general spell damage or shadow damage specifically. Since spell costs don't change, having more INT and therefore more mana directly increases the amount of spells you can toss out before oom, and its a far more effective solution than trying to stack a ton of spirit in an attempt to regen mana faster than you burn it.Ĭonsumables like Dark Rune, Demonic Rune, and Mana Potions are also your best friend, you'll use a lot of them. So you're gonna want to focus more on getting a decent chunk of INT in order to boost that mana pool. While casting, you get AT BEST 15% of your spirit as regen, and don't really have the option as healers do to just not cast and wait for spirit regen to kick in. What you really wanna focus on if you're dpsing, is a decently healthy mana pool moreso than spirit regen. So with that being said, while levelling up to 60, you're gonna burn through a SHITLOAD of water, especially if you're healing, since the shadow talents barely give any benefit toward that. Secondly, you will - assuming relatively equal skill/gear - never really be top tier damage either compared to pure damage classes like mages, locks, rogues. It's the biggest (arguably, only) weakness of the class/spec. R/WarcraftLore for anything related to WoW lore including current and old.įirst and foremost - Shadow priest mana sucks, get used to it. R/WoW is everything you'd ever want from WoW related news to current WoW affairs. Guidelines for Content Creators Weekly Threads Reposts Intentional Misinformation Troll Posts Google-able questions Reaction gifs Polls etc. Encouraging or condoning these behaviours is also not permitted. No Guild/Player drama.ĭo not share or encourage the use of exploits, cheats, existing private servers, or other illicit game behaviour. Names must be blurred if people are portrayed in a negative light. Don’t encourage others to harass individuals or organizations either within or beyond this community. Do not attack or harass other users, engage in hate-speech, or attempt to gate-keep discussion. This is not a community for private servers, current World of Warcraft, streamer drama, etc.īe civil and respectful. If you can't be civil, don't bother postingĬontent must relate to World of Warcraft: Classic. Have a great idea for the sub? Let us know! Rules ChatĬlassic Census/Demographic Survey Survey Results This is a subreddit for the discussion of anything related to World of Warcraft: Classic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |